Immersive World

Using Unreal Engine

Looking at a paradigm shift to create an immersive experience.

Music streaming as the paradigm shift, I conceptualized a virtual house where users immerse themselves in electrifying raves, acquire exclusive dub plates, and foster connections with friends from all over the world, all within a digital utopia.

Research

  • Mind mapping the paradigm shift - ‘Technology through music’ exploring AI,Production and streaming services

  • This research nudged me to explore music streaming redefining how people engage with music by fostering deeper connections between artists, listeners, and their digital communities

  • Visiting Latent Spaces - an Immersive Exploration of Artificial Intelligence and Humanity's Collective Unconscious

  • This exploration inspired me to envision a music streaming platform that transcends traditional boundaries, offering users a multifaceted experience

Chosen Paradigm Shifts

How music has streaming has revolutionised the way people listen to music

Streaming services such as Spotify and Soundcloud have gained immense popularity as they provide Instant access to a vast library of songs from various artists and genres.

Boiler Room sets have changed the music industry by opening access to a global audience and has also played a significant role in the discovery and promotion of underground and emerging talent, impacting various aspects of the music ecosystem.

How physical vinyl records are no longer as significance of digital media.

The dominance of digital media, technological advancements, portability and convenience of digital formats have reduced the significance of records. While vinyl has made a resurgence among collectors and enthusiasts, it no longer holds the same cultural and market importance as it once did.

However is there a way to create a reverse paradigm shift, where there can be virtual vinyl records acting like ‘nft’s’ ? It's a way to bridge the gap between the analog world of vinyl and the convenience of digital media.

Audience

  • A younger audience who enjoy raving

  • An older generation who maybe miss the exclusivity of raves

  • Busy Professionals / Parents who can experience this from their own home

  • Globally connected individuals who can network from anywhere in the world

Storyboarding

Initial brainstorming before development in unreal engine

Using Vizcom AI to represent my concept

“DUBMENSION” - Final Immersive world

My immersive world introduces virtual rooms as a vibrant hub where people can partake in raves, purchase dub plates, and seamlessly connect with friends in a digital utopia. This fusion of music, collectibles, and social interaction transforms the way people experience entertainment and foster friendships in an innovative, otherworldly setting.

The final video was made in unreal engine and there is a final user journey below.

Where could this experience go?

Just like in a silent disco headphones are handed out, what if virtual glasses were handed out, so when a user is physically in this space they can link their glasses with their friends who are not currently experiencing the physical rave but could experience it virtually and immersively. For example, an immersive tent at a festival.

Also, when thinking of the future of music experiences what if the future consists of interactive radio shows where listeners can participate in the virtual room while the show is being broadcasted. This could include live chats, virtual dance floors, exclusive vinyl records, or even requests that directly influence the broadcasted content creating a new sense of community.